I suspect this is true for addiction disorders in general. People don’t just suddenly become addicted to alcohol or drugs, it’s an attempt to escape.
So… escapism is being used as escapism? Should we read the glass menagerie?
Today on, “Conclusions that are self-evident to anyone without an axe to grind…”
As someone who both diagnoses/treats addictive disorders and has issues with excessive gaming, I have a few words about this study.
This study doesn’t find insufficient evidence of gaming as a clinical disorder as a whole, it only identifies that video game use among young people does not cause emotional and behavioral problems.
When we look at a substance use disorder we focus on the degree of effort put forth to acquiring and using the substance, intrusive thoughts of substance use, and how this substance use is impairing functioning.
Young people have almost zero responsibilities. School work for someone who is mildly intelligent can be done well enough with little effort, so excessive gaming doesn’t get in the way of that measure. Most young people don’t have high demand jobs. Take these kids and give them each a 40+ hour a week job, several monthly bills, a partner, 2-3 children, a chronic medical condition and we are going to see some of them fail to meet the obligations of their lives.
This should’ve been really obvious from the start.
What are they defining as dysfunctional gaming though? I just want to say that simply playing a lot shouldn’t be a part of that. People **enjoy** gaming more than movies/TV or most forms of entertainment in most cases as there’s so much more interaction, immersion, etc., it’s essentially the highest quality form of digital entertainment with infinite variety*(something for everyone)*, so of course they’re going to do it a lot. However, there are definitely people who play a lot as a **result** of their “dysfunctions” which I want to say is actually relatively rare, rather than enjoying it as a hobby or something; just don’t lump it all together. 🤷🏼♂️